Every story serves a function even supposing it's only to get your audience to laugh. Allow the characters reveal themselves as they act and speak, just as people reveal themselves in life, and only mention information on their physical unbelievable death story appearance when it's relevant to the story the central character is discovering that unique attribute at that special time.
That's where the story of Pandaria began to fall apart a little, because for the first time in Wow's history, a final leader was n't killed by us. Although I confess there are times once I get distracted with less important things this top 10 unbelievable death story change to my narrative has caused a very heavy emphasis on enjoying life as I go. For example: This is a story of the way in which a girl learns that being different will often be good. If you don't understand your story well, then you run a huge risk of filling in gaps with unnecessary information. Whether it is the telling of the narrative or the writing - put your character into it. Be yourself.
All the growth wrought - there is no satisfaction to be had with the end of the particular chapter in Warcraft's story. You do need to include the moral of the story, although you don't have to comprise the whole plot. If you are able to tell your story you start out with death story control over your story and where it's going. I really take myself out of picture someone and the narrative telling the story.